Flagship product · Meta Quest 3

Pro
Catcher
VR Trainer

Level up your blocking and framing.

A VR trainer that provides instant feedback to perfect your catching game. Created for baseball & softball.

Get in your crouch behind a regulation plate, receive live pitching, and see a technique breakdown after every pitch: what you did right, what cost you the strike, and what to fix on the next one.

  • In development
  • Baseball + fastpitch softball
Coming soon to the Meta Horizon Store See how it scores you
Illustration of a catcher reaching to receive a pitch, and a catcher dropping to block a ball in the dirt
60FT 6IN
Regulation mound, or 43 ft for fastpitch
45–95MPH
Fastball range, off-speed scales with it
13
Pitch types across both sports
10
Technique checks on every pitch
4
Instant replay camera angles
Strike — framed!+3 bonus
Great receive17 / 19 pts
  • Gave a target before the windup1/1
  • Dropped the glove in the windup2/2
  • Caught it2/2
  • Started outside the ball2/2
  • Worked through the ball to the zone3/3
  • One fluent motionstopped at the catch, then moved again0/2
  • Mitt toward the pitcher1/1
  • Snapped it and held the frame3/3
  • Head still2/2
  • Stayed low1/1
Example technique card. It appears in the headset after every pitch.

Instant feedback

Every pitch gets a report card

The trainer tracks your head, your mitt and your throwing hand, then grades the rep the way a catching coach would: line by line, right after the pitch.

  • Receiving and framing

    Give a target. Relax the mitt in the windup. Start outside the ball, work through it toward the zone in one fluent motion, then stick it and hold. Steal a borderline pitch and the call comes back STRIKE — FRAMED!

  • Blocking

    Balls in the dirt are graded on getting down, centering your body, mitt in the dirt between the knees, bare hand behind it, chin tucked, and chest angled to deaden the ball. Let one get past you and the runner takes the next base.

  • Beginner and Advanced judging

    Start forgiving, then tighten the tolerances on glove stillness, timing and mitt angle as your technique improves.

Instant replay

Then step out and watch it back

Every pitch is recorded. Leave your crouch and see the rep from the first-base side, the third-base side, out front, or over the umpire's shoulder.

Slow it to quarter speed, step through it, scrub the timeline, and follow the path your mitt took to the ball. The last five pitches stay on tap, so you can compare the one you stuck with the one you yanked.

Instant replayPitch 12 of 30
StrikeGreat receive +17
The replay panel, redrawn from the in-headset controls.

What's inside

Built like a real bullpen session

Everything behind the plate is there for a reason: real distances, real pitch movement, and a game going on around you, so the reps carry over to the field.

Live pitching

A pitcher works from a regulation mound and mixes fastballs, curveballs, sliders, change-ups, splitters, cutters and sinkers. Pick a fastball range from 45 to 95 mph and the off-speed scales with it.

Baseball and fastpitch

Switch sports and the whole field changes: a 12-inch yellow ball, a pitcher's circle at 43 feet, a windmill delivery, and rise balls, drop balls and screwballs.

Game pressure

A batter who takes real cuts, an umpire who makes the call out loud, and a runner who moves up whenever a ball gets behind you. Give up a run and it costs you.

Blocking on demand

Set how many pitches end up in the dirt, from none at all for a pure receiving day to every single one for a blocking workout.

Spoken coaching

Pitch calls before the windup, strike and ball calls from the umpire, and coaching lines on the plays that matter: "Nice pick, but next time get into the block position."

Your session, your rules

Difficulty, scoring strictness, session length, time between pitches, and left- or right-handed pitchers, batters and catchers. Your stats carry over between sessions.

Also from the lab

360 Drone Booth

Our first product turns a palm-sized DJI Mini drone into an autonomous glam-arm and 360 spinner photo booth, with no robot arm, platform or overhead rig for guests to work around.

AI subject tracking keeps the shot locked, take-off and landing are one touch in the app, and 120 fps capture makes the slow-motion reels.

  • Under 249 g
  • AI tracking
  • 120 fps slow-mo
  • Built for indoor events

About

A lab for things that move

360 Motion Labs builds interactive and experiential technology: products that get people moving, playing and creating.

That might be a catcher working on a block inside a headset, or a drone circling a dance floor. We like real-time problems, real-world physics, and tools that make hard skills easier to practice and good moments easier to capture.

Contact

Get in touch

Questions about Pro Catcher VR Trainer™, the 360 Drone Booth, or a project that lives somewhere in between? Send us a note.

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